Due to the varied requirements of skills and knowledge in TSDAF, we have dvided our forces into units. Each with their own unique sub-divisions of roles. After basic, every recruit will be reccomened to the unit that would be suit them according to their preformance during basic. There the budding new recurits will go through a second training phase would commence. At last the unit is introduced into the system as a rookie until they prove themself worthy of specialization.
Here is a list of unit types for easy referenc:
1 - Non-Combatant, Researcher/scientist
2 - Non-Combatant, Medical Staff
3 - Non-combatant, Maintance staff
4 - Non-Combatant, Parential staff, dubbed the Nanny Squad
5 - Non-Combatant, Engerneering staff
6 - Non-combatant, Retired Combat staff
7 - Non-combatant, PR staff
8 - Non-combatant, Cognito-management Staff
SSU - Non-combatant, Supernatural Squad Unit
9 - Combat trained unit, sercurity
10 - Combat trained unit, deployable unit
11 - Combat trained unit, Spirital unit
12 - Combat trained unit, Capture unit
13 - Combat trained unit, Spec urban operations unit
14 - Combat trained unit, Spec aqua operations unit
15 - Combat trained unit, Spec jungle operations unit
16 - Combat trained unit, Spec unknown operations unit
17 - Non-combatatant, Psych units,
SSBU - Combat trained unit, Supernatural Squad Battle Unit
Unit 1s are non combatants who are incharge of research and science in the TSADF. Due to the ever growing and alternating threats, these unit are vital to managing and learning about the supernatural and abnormal creatures, situations and knowledge. Inteligence is vital for this role, with at least a advanced understanding of folklore, medical, biological, historical, cultural, religious, physics, mathematics, astromeny, astralogy and chemistry.
The specialization of this unit types is scientists, researchers, medical reseachers and management of experiments. The day to day expectations of these units is to carry out experiments and on the ground research to help further TSADF knowledge about the unknown. Work hours are limited to 9-5 with a chance for longer hours if HR sees fit.
Unlike other units, 1 units are allowed to live off of base if they are not SSU units. However, units are expected to live within the area code of the base. If the unit lives outside of this area, a tracker must be kept and turn on at all times.
Unit 2s are non combatants who are incharge of medical and biological management of units and on the rare sitution civies. These units are expected to have medical training to and above the rank of nurse or combat medic. Further training will be provided to supliment each units ability to deal with SSU and SSBU units. 2 Units can get by with vetrenary knowledge but will have to take supplementary training before moving further into the unit.
The specialization of thus unit types is vet, combat medic, SSU medic, SSBU combat medic, medical researcher, non-combatant medic, doctor, nurse, plastic surgon, specialist surgon, witch doctor, pharmasits and chief of medical. Work hours are entirely dependant on the role which the unit has. Combat medics, including SSBU combat medics, can expect full around the clock days where as nurses and surgons will run 12 hour shifts and pharmesits and non combatant medics are more likely to work 6 hour shifts. Vets work on off hours, due to the limited animals present in the TSADF.
2 Units are expected to always remain on base or if they are combat medics, or SSBU combat units, to be within range of their squad to ensure quick and realiable response times. Supplies will be brought and managed by HR in order to ensure that these units are where they are meant to be.
3 Units are interesting as they are expected to do a wide varity of jobs. These units are expected to be craftsman, maintance workers, janitors, non SSU/SSBU supernatural caretakers, disposal, neferious knowledge cover-ups and