Code Handguide for New Members.

Sector Orintation:

Sectors are used to refer to the country of origin of TSADF Branch. For example, Sector B is in reference to Britian. The following is the list of commonly used Sectors:

A - North America

DU - Down Under, Austraila

B - Britian

EU - Europe

BR - Brazil

CA - Canada

C - China

DRC - Democratic Republic of the Congo

E - Egypt

I - India

J - Japan

KS - Korea South

R - Russia, Note some old operatives refer to it as SR instead

N - Norway

Most of these sectors get called out using the NATO alphabet when called out on communications or when mentioned in verbal comunications. So, Bravo is Britian, Delta Uniform is Austraila.

For your own reference, this how is the NATO alpahbet is read out: Alfa, Bravo, Charlie, Delta, Echo, Foxtrot, Golf, Hotel, India, Juliett, Kilo, Lima, Mike, November, Oscar, Papa, Quebec, Romeo, Sierra, Tango, Uniform, Victor, Whiskey, X-ray, Yankee and Zulu.

Denomination code:

After mentioning your Sector, you will next mention your Denomination. This represents what job you have. These are important to help explain whether you are a Squad member, SSU member or a non-combabtatent. Here is the most common ones used:

1 - Non-Combatant, Researcher/scientist

2 - Non-Combatant, Medical Staff

3 - Non-combatant, Maintance staff

4 - Non-Combatant, Parential staff, dubbed the Nanny Squad

5 - Non-Combatant, Engerneering staff

6 - Non-combatant, Retired Combat staff

7 - Non-combatant, PR staff

8 - Non-combatant, Cognito-management Staff

SSU - Non-combatant, Supernatural Squad Unit

9 - Combat trained unit, sercurity

10 - Combat trained unit, deployable unit

11 - Combat trained unit, Spirital unit

12 - Combat trained unit, Capture unit

13 - Combat trained unit, Spec urban operations unit

14 - Combat trained unit, Spec aqua operations unit

15 - Combat trained unit, Spec jungle operations unit

16 - Combat trained unit, Spec unknown operations unit

17 - Non-combatatant, Psych units,

18 - Non-combatatant, Legal unit

SSBU - Combat trained unit, Supernatural Squad Battle Unit

So, when you want to identify yourself as a member of a British medical team, you would say you are Bravo 2, or if you wanted to say you are a member of the South Koeran Supernatural Squad Battle Unit, you would say you are a Siera Kilo Siera Siera Bravo Uniform. Although most SSBU or SSU units just get called some level of slang based around the units species.

Species Code:

More common creatures that TSADF encounter tend to need to be quickly referred to. As a result, being able to quickly say what creature you are dealing with is vital. Here is a list of commonly used codes:

Luna - Werewolf

Dog Soldiars - Werewolves of the SSBU unit

Big Leach - Vampires

Drac - Ancient Vampire

Buffy - vampires of the SSBU unit

Casper - Ghost

KB - King Boo, used to refer to hostile ghosts

Legolas - Elves

Gimil - Dwarf, not to be mistaken for humans affected with dwarfism

Arial - Mermaids

Ursula - Sea Sirens

RW - Robin Williams, used to refer to Djinn

Skelitor - Living Skeletons

Z's - Zombies, also called Walkers, Undead and any other pop culture term for them

MM - Micheal Myers, used to refer to a malnevolent possesed entity

BFG - Big Friendly Giant, used to refer to benvolent giant

NBFG - Not Big Friendly Giant, Used to refer to malnovolent giants

T800 - Androids

Hal9000 - Master Computer Systems

Tinkerbell - Fae, faeries and fairies

Wendy - Wendigo

Levi - Large sea beast

Mimic - Dopplegangers or shapeshifters

Cleo - Resseracted Mummies

UA - Unknown Anomalily

FA - Feral Assest

Uman - Human, also called Adam, civie or friendlies

Frankie - Frankenstian's monsters

WA - Sentiant Statues

D - Demon

DL - Higher ranking demon

Gab - Angels

Cyborg - Cybernetically enhanced creatures

LA - Living Armour

BR - Big Reptile - Dragons, Drakes, Wyrns

Autos - Aututomitons

So, when you want to notify TOC about a situation involving a hostile ghost, you can say Kilo Bravo. Or if you want to refer to a SSU unit that is mostly made of werewolves from Britian, you'd call it the Bravo Dog Soldiars.

Further codification:

Further codes are used to explain your current mission. This is so that you can quickly and easily communicate what is happening to other squads, units, or staff. The most common ones are listed below:

Recon - Reconisence

VVV - Land claiming in the name of TSADF

MIB - Hiding Cognito-hazards from the civilian population

Bag and Tag - Capturing assest

Ol' Yeller - Subduing a FA

SO - Stealth Operations

SOB - Stealth operation with binary factors

LO - Loud operations

Shuffle - Instating TSADF operatives into a faction or group

Tax work - Destorying old documentations

File work - Archieving old doccuments

Civie - civilian

Tango - target, or hostile

NC - Non-combatant

Bourne - "Activating" sleeper agents

Betting up - Raising a clearence level

Betting down - Lowering a clearence level

Surf - Aqua Operations

Terf - Land operations

Airbud - Air operations

Mercanery - Unoffical assest

Cold Assest - Safe asset

Hot assest - Unsafe assest

SS - Shit show

MO - Move out

RB - Return to base

Burnt assest - Assest that need to be reclaimed

RO - Rookie operation

SM - Suicide mission

CC - Civilian caulity

TC - Tango casulity

AC - Assest casulity

Peach - assest in need of rescuing, likely from kidnapping or detainment

Dead Assest - Assest that has turned into a tango

Repeat - Redo previous instructions

HR - Human Resources department

Danger codes:

Sometimes, you need to quickly convay how safe or dangerous a situation is. And so we have a code system for just that problem. The codes are as follows:

Code: 0 - Harmless, nothing dangerous

Code: 1 - Slightly hazardous situation, likely to excalate but no known tangoes

Code: 2 - No engagement, but hazardous situation that is likely to happen.

Code: 3 - Engagement is currently happening but force is not cleared for lethal. Passify the tango

Code: 4 - Engagement is currently happening but force is not cleared for direct lethal force, if possible passify the tango

Code: 5 - Engagement is currently happening and force is cleared for lethal, orders are still to passify

Code: 6 - Engagement is currently happening and force is cleared for lethal, use lethal force

Code: 7 - Engagement is currently happening, force is cleared for lethal, weapons free from deploy

Code: 8 - Situation is beyond normal operations, force is cleared for lethal and expected react to any contact with lethal

Code: 9 - Situation is beyond Non-spec operations. Abort and bring back any squad lower than code 13

Code: 10 - Situation beyond squad assistance, engage Operation: Sorched Earth

Examples:

Now that you know the basics, you should be able to quickly string together a information heavily explanation of your situation. It is usually faster to quickly run through the codes than it is to go into a descriptive explanation. Combine this with terms like, 12 'o clock or SOS to quickly and speedly convay all the information the rest of TSADF staff need.

An example of what this might sound like is as follows: Recon in Sector DU with Buffy and dog soldiar encountered FA, Code Peach, Over.

Read you clear, DU10, sending a 12. Over

HR, we have a UA here. Recommened to Bet up this mission. Over.

Roger, mission is now Code: 5. Hunker down, DU10, LO engagement is being deployed.

The above example details an Austrailian Deploible units with vampire and werewolf units. However they encountered a Feral Assest and have requested a rescue mission. TOC responded by assuring that they are sending a Capture Unit to the scene. The sercutiry Unit than said they have an Unknown Assest present and requested a increased danger code for the mission. The request was accepted and the mission was moved up to allow the use of lethal force is possible, before telling the Deploible Unit to hunker down and note that the engagement has been advanced to a loud operations (Also known as weapons free).

Personal ID:

When you are a TSDAF operative, you will receive a specialied ID on top of your civilain ID. This ID would be reserved for the use of work related operations only. Your ID will consist of a Identification Photo, a clearance code, your name, your gender, you date of birth, your Sector, your Unit, your Squad and an individual ID number.

Your ID number would be made up of the following in order, your Sector, your unit, your squad number and a series of random numbers afterwards.

Facality ratings:

Facalities are the main places you will encounter fellow TSADF officers. These facalities hold our medical centers, barracks, weapons stores, research centers, non-combatant housing and so on. Not all TSADF operatives or employees have to live at TSADF facalities if they meet certain requirements else they are expected to live in a TSADF facality.

All TSADF facalities will have ammenities that will be expected for that area, such as places of worship, recreation centers (although items such as alcohol are strictly controlled depending on customer, country and local culture), medical centers and so on. However all TSADF facalities have some form of sercurity personal. The major types of TSADF facalities are as follows:

Permanent Militia Base - For the housing and training of TSADF Armed Forces for mixed forces.

Tempory Militia Base - For the housing of trained TSADF Armed Forces to allow for rapid deployment in non-allied areas of the globe.

Mobile Milita Base - Often used by Spec Ops units, this is a facality that can consistantly be on the move and deal with operation all over the globe.

Research Camp - These facalities are used for the research units, including things such as weapon production, medical research, monitoring the surrounding cultures and sociaties and so on.

Tempary Research Camp - These facalities are tempary camps that are only set up for a limited amount of time in order to conduct research.

Housing - These facalities are often built around the idea of being a regular village, town, community setting in order to house both young SSU/SSBU units and non-combatatents. These are usually built in allied cities or on allied land.

Non-human Housing - These are TSADF built housing facalities for non-human entities. These usually also have research camps and militia units staying there during operation, but is first and foremost a non-human housing facality.

Governmental Facalities - Unfortnately TSADF must maintain allies with human governments, as a result Governmental facalities must be built on these allied lands to act as PR departments and provide assistance to the governmental groups. These facalities are usually identical to the allied countires governmental buildings

All of these facilities have slightly different naming titles depending on the type of facilities and the need for mentioning its name. For example, Research camps are usually just refered to as just numbers, such as A-56 while Militia Bases will be named after the county/provience/state that is in and furthermore Housing facalities have unique names choosen at construction. But all facailites will have an ID that will be used when possible.