Resident Evil 5:

So, recently, my brother and I finished Resident Evil 5. And you know what. I'm sad. I so fucking sad. It's like when you watch a whole anime series and once you're done with it and now you have nothing to do anymore.

I would like to say that Resident Evil 5 was like the first Resident Evil game I've played, so I qill calmly say that I am not going to be able to review it based on other Resident Evil games, that being said

How was it?

Pretty fucking good. You've got the usual zombie stuff, although these zombies are scarier as why the fuck can they use tools? Why can the zombie use a chainsaw? What do mean I have to fight a zombie with a chainsaw? What do you want me to do here game?!

And that's not mentioning the more annoying monsters. Like dogs. Look, Bloodbourne already conditioned me into firmly believing that dogs are the worst enemies to face, and honestly, yeah. They suck here too. Way to speedy and thay can tackle you, meaning you have to wait for your dumbass co-op partner to wander over and save you, and that's if they're not busy dealing with other shit as well.

Also, the environments are so cool. There's a handful of areas where Chris and Sheva have to split up. Now, I was playing with my brother, so I don't know how it'd play for you if you're solo or so. But it was pretty fun. Fun and stressful which is what you need in a horror game.

Talking about the co-op. It was fun. Very fun. Most of the time my bro and I worked great together. Mostly because I speced into pistol and assualt rifle and my brother speced into literally everything else. So ammo was not a issue, plus I had more space in my invertory which lead to me being the healer.

Also, the gunplay is horrible but that works for the game. I never felt like that games was being purposely mean as most if not all of the fights felt like it was well designed. Ammo, while always scare, felt like it could be enough if your used it right. Besides, knife. Knife was fun. And since My bro and I were not using the same ammo it did work out pretty well.

And the characters?

Love 'em. If anything happens to Sheva, Josh, Chris or Jill I would go out of my way to hurt who hurt them. Sheva is really well written for how one-note everyone described her as. I love her. She's a proper soldiar first which works for her plot. She wants to help people and has loyality even when she really doesn't need to do that.

Josh is also a hell of bro. Dude goes into hell to help us even when he really doesn't need to and than he saves our asses more than once. Again, Josh is the type of guy you want on your team when shit starts going down. He's a badass.

Chris is also up there. My man is loyal. A bit dense it feels, but loyal as all hell. He's also the soldiar guy sort but he's pretty fun. I was midly crushing on him the whole game and the running joke was me getting distracted by Chris's fantastic assests. Love him as well.

If anything happened to Jill I would do exactly what Chris did and walk to hell to get her back safe and sound. Again, just another hyper-loyal badass with unreasonable levels of compertance. She's a badass. I love her. I did call the twist with her from like, the first few hours of the game, but I don't care. I love her so freaking much. Can we please have more Jill?

Wesker. Look... I simped. i was simping so hard for 'ol Abert here. Is he evil? Yes. Do I hate him for being mean to Jill? Also yes. but in another life, I literlly would have been that dumb lady who sided with him. He's hot and British? What more do you need in a man? Although, I did end up having to be to one cheesing him in every encounter because I was good at dodging. I felt so bad, man.

So, gameplay and uh... Simping aside. Plot?

Evil pharmaceutical company using unfortunate African tribe as an experiment of a bio-weapon virus. Virus spreads a bit too far and now the local milita and some outside help show up to figure it out. Sheva meets Chris and thanks to personal reasons both rush into increasing zombie and mutant infected areas to barely make it to the cause.

Set pieces include a town, swamp and plenty of labs. Plus a few ships, which defintely didn't freak me out with the murky scary water which could hold anything.

i felt more like a dumb fun action game where the plot while interesting didn't have to go more deep than it stayed. Most of the game felt like it was built on what would be cool and scary and well, honestly I love it.

Other things:

The two leads, Chris and Sheva have pretty good chemistry. I felt very emotionally attached to Sheva and really wanted to keep her safe and healed up at all times. Besides, she's a real partner. Willing to fight through hell for you if need be and honestly I was willing to do the same.

The game is very well paced. No segment felt drawn out longer than it needed to be and the plot kept moving forward, so nothing got stale.

Wesker is so fun as an enemy. the first few fight nothing you do will really hurt him, so instead you have to rush away from him and trying to not get one-shot. Which since I got further in Bloodbourne than my brother, was my job. I would like to say that I didn't get hit once.

Oh, the game also gives you a pretty good unlocks afterwards. Like cute little figurines of you can move around and a horror filter for the game and so on.

The zombies are so terrifying. I mean, again. I've mostly played Project Zombiod or Surroundead, so zombies using weapons was very scary. And some of these zombies use guns. GUNS! That's not fair.

Non-zombie designs are also freaking fantastic. I mean it when I say that the designs are one of the coolest bits of the game. I mean, yeah, it's no Bloodbourne, but you can see how much effort and time went into everything.

Closing:

Yes, most of the critics I've heard about Resident Evil 5 could still be vaild as I am not a regular Resident evil gamer, but as a game by itself. Pretty good. Probably a good few hours, or over a pair of weekends of fun. Just bring along a friend as I have no idea how good Sheva's AI is for solo play.

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